The Wii U’s Best Feature Isn’t Coming To The Nintendo Switch

January 18, 2017 - Super Smash Bros

Credit: Erik Kain/Nintendo

I was always a fan of a Wii U and a glorious first-party games.

Even though we know that Nintendo unfit many things about that complement – not a slightest of that was a terrible name – we never unequivocally accepted since some-more people, and generally some-more families, didn’t buy a console.

After all, it had good games. Maybe not right away, though over time a Wii U finished adult braggadocio some of a best games of a past few years. These ranged from Mario Kart 8 (which is simply one of my tip 5 games of a past 5 years) to Super Smash Bros. 4 to Wonderful 101 and Donkey Kong Country: Tropical Freeze just to name a few. Sure, there wasn’t a ton of third-party support, though a complement was still a initial Nintendo console to move us HD Nintendo games. There was no original Zelda (well, not until this Mar anyways) though there were HD remakes of both Wind Waker and Twilight Princess, and both were glorious (though Wind Waker felt many during home on a Wii U.)

In other words, a complement had games. It was under-powered though those games looked great.

But even over a games, a Wii U offering adult something that was unequivocally novel but woefully, tragically underutilized: The touchscreen gamepad.

This second shade non-stop adult a star of gameplay possibilities, though usually finished adult being used during a unclothed smallest by both Nintendo and other developers. Sometimes it was used feeble – a ungainly controls of Star Fox Zero for instance – and infrequently it was brilliant, like Wind Waker’s inventory system. There are still games we wish had been ported to a Wii U since that second shade would have been so impossibly helpful.

I always wanted a Dark Souls port, since it would be extraordinary to conduct register and equip/unequip equipment around a second screen. In that game, we can’t ever pause, and have to bucket adult a register menu while your impression stays exposed to attack. Having a second shade with hold capabilities would have been a healthy fit for Dark Souls (and was used, to identical effect, for a entertaining ZombiU game from Ubisoft.)

One reason a gamepad substantially never held on was a clunky pattern and too-small screen. The gamepad itself is too massive and has lousy battery life and a shade feels weirdly tiny in such an ungainly housing.

If we had to change anything about a Wii U (other than a name, that I’d change to Super Wii) it’d be a horsepower and a clunky pattern of a gamepad tablet.

With only a small some-more oomph in a estimate power, and a slicker, sleeker gamepad, a Wii U could have been a unequivocally good complement – so prolonged as games were expelled that indeed took advantage of a second screen. Even a garland of inexpensive mini-games that used a gamepad as a primary shade could have been fun. Tag on an “on a go” mode (similar to a Switch) and you’d have had a ideal small Nintendo console.

In other words, a executive gimmick of a Wii U (second-screen) + a executive gimmick of a arriving Nintendo Switch (portable hybrid) would have been a superb combination.

All of which is to contend that we really, unequivocally wish Nintendo’s new console had second-screen capabilities. The large pull of the Switch is that it can be played docked (TV) or in handheld and tabletop modes (portable, not on a TV.)

All that’s missing is second-screen. It would be overwhelming if we could wharf a Switch wirelessly rather than only around a Switch Dock, permitting we to play on a TV while holding a inscription as a controller. That would leave a inscription open for register government in games like Skyrim or Dark Souls or Zelda. It would concede Nintendo to make cold celebration games and mini-games that took advantage of uneven gaming, and it would meant that a Switch had 4 opposite modes to play.

I’ve critiqued Nintendo in a past for relying too heavily on this form of gimmick. In a Wii U’s box it was a second screen. Before that, a Wii relied on suit controls. The Switch relies on hybrid portability and dockability. But in this case, we consider Nintendo substantially should have incorporated a dual (it does make use of suit controls still). If you’re going to go with a gimmicky complement in a initial place, rather than perplexing to contest toe-to-toe opposite Sony and Microsoft quite in terms of horsepower, than we competence as good go all a way. Having dual-screen gaming strikes me as a no-brainer with a complement like a Switch. It’s a contrition it isn’t an option.

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