Super Smash Bros. has some-more in common with normal fighters …

August 21, 2016 - Super Smash Bros

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Gunko


pronounced

6 hours, 21 minutes ago

*grabs popcorn*


ChunBags's avatar

ChunBags


pronounced

6 hours, 9 minutes ago

Time to count how many criminialized accounts there’ll be by a finish of this.


malcrash01's avatar

malcrash01


pronounced

6 hours, 5 minutes ago

Inb4 a “Smash is not a fighting game” comments hurl in


CKNG's avatar

CKNG


pronounced

5 hours, 58 minutes ago

[TRIGGERED]


Dbarcelona's avatar

Dbarcelona


pronounced

5 hours, 53 minutes ago

I feel like pound has some-more things in common with 3D fighters than normal 2D ones.


Von_Kunlun_BOOF's avatar

Von_Kunlun_BOOF


pronounced

5 hours, 44 minutes ago

I consider these Street Fighter elitists need to lift their heads out of their asses.

Seriously. Complaining that a stage is struggling, or that some-more people should be meddlesome in fighting games though when a diversion like this comes around to assistance get a FGC some-more exposure, they try floating it off.

Smash bros had usually as large a participation as travel warrior did during Evo. More Smash players removing to see SF played during EVO. Numbers during Evo were CRAZY, and Smash carrying a numbers assisting it out helps a FGC possibly we like it or not.

Lets take another demeanour during sales:

Smash 4 KILLED Street Fighter 5 in sales (Comparing any title’s recover for it’s initial 3 months). That means MORE PEOPLE PLAYING SMASH. This expected means some-more people going to tournaments and removing some-more involved. The FGC gets some-more bearing and continues to grow.

Focus on FGC GROWTH! Not some pissing competition between that diversion is better, since that’s PURELY subjective.


Eye_of_Orochi's avatar

Eye_of_Orochi


pronounced

5 hours, 36 minutes ago

Smash games are fighting games possibly some wish to acknowledge them as one or not.

The fact that people personification a 15+ year aged diversion are still fighting to countenance this is ridiculous.

jimbob1141


pronounced

5 hours, 33 minutes ago

Honestly we dont caring possibly pound is a fighting diversion or not (which it is) we usually wish people to stop feeling like they have to infer themselves. Chances are anyone who will watch a video already respects smash. My indicate is, we are never going to remonstrate a foolish idiots.


BunnyBoy's avatar

BunnyBoy


pronounced

5 hours, 27 minutes ago

If this essay was created to remonstrate a “haters” that Smash is a fighting diversion afterwards we don’t see a indicate in it. The people who hatred on Smash are going to keep hating Smash regardless of what intelligent and eloquently-stated arguments we wish to put forward, since they are trolls. Trolls don’t caring about logic, they usually wish to make we insane since they consider it’s funny. They flower off your reactions to their inflammatory remarks.

Obviously, there are many similarities between Smash and other fighters that anyone could indicate out, from a automatic aspects such as strike boxes, harm boxes, support data, strike stun, retard stun, etc. to a some-more epitome metagame concepts like zoning, pressure, mix-ups, baiting, reads, etc.

But Smash has a lot of things that many normal fighters don’t have, such as analog control (this is huge), double-jumping, being means to change instruction in mid-air, dodging/air dodging, edge mechanics, being means to face divided from your competition during any time and carrying attacks for a opposite directions, and all this is usually a tip of a iceberg. Not to discuss that a default gameplay is focused around knocking people off a screen, rather than exhausting health.

Additionally, Smash has some things that would be flattering damaged in other fighting games, such as being means to squeeze an competition who’s sealed in retard stun, or still being means to strike an competition who’s restraint anyway (due to decreased defense size).

I do consider that Smash games are fighting games by definition, though we don’t worry arguing a indicate unequivocally most with people since it doesn’t unequivocally matter if some don’t wish it call it as such. The critical thing is that a games are fun and a scenes are thriving.

Check895


pronounced

5 hours, 23 minutes ago

inb4: “Sakurai pronounced it’s a celebration gamu !”

Anyway, we wish now people opens their mind about what creates a videogame a fighting diversion or not.


berrysoda's avatar

berrysoda


pronounced

5 hours, 10 minutes ago

@Von_Kunlun_BOOF

Sure, though some would disagree it usually grows a pound side of a FGC. we meant we can’t even get any of my friends that play pound to play SF or GF. If it grows in such a approach it would be some-more expected to see it lift other games to a sidelines.


Dimensional's avatar

Dimensional


pronounced

5 hours, 1 minute ago

Doesnt matter if it has things in common or possibly a a fighting diversion or not. It cannot be magically improved or worse by attaching some tag to it.

If we suffer a diversion play it and/or watch it and have fun. Only reason we can see since it might matter if a recognized as a warrior or not is for sites like this that cover fighters. Smash has a outrageous throng so im certain it brings in some trade to a site. If it was not renouned we doubt people and sites like eventhubs would caring possibly a refereed to as a warrior or not.


DougQuaidHauser's avatar

DougQuaidHauser


pronounced

4 hours, 59 minutes ago

If pound is a fighting diversion afterwards so is mario cart…

Toomnyusernae


pronounced

4 hours, 57 minutes ago

Yaaaaay. we adore this topic. we consider it manages to be a fighting diversion even if it plays unusually. we consider we cite a setup over Power Stone even. Both of those games offer a bigger sourroundings and space to span and concede a players to run from one another. So a mobility is different.

I consider a bigger doubt that’s culminated over a years is since people don’t wish to embody it in a fgc or as a fighting game. Those dual questions are opposite though overlap.

I’m gonna contend it right now, we suspicion Smash was foolish and idle in a debut. Not usually was it not traditional, it seemed lazy. Taking existent characters and throwing them in a brew and slap on a pretension of warrior felt intensely uncreative. It’s a same approach we feel about mugen and Capcom Fighting Evolution. Maybe Neo Geo Battle Coliseum though that diversion redid sprites and looked nice.

There was also a enlightenment conflict. A lot of fighters who followed fighters were possibly in arcades or played ports that florished on a Playstation, Saturn and Dreamcast. All a indistinguishable lost fighters on PS were like those that came from a snes era. Evolving a genre. They were roughly always following a Street Fighter customary with motions and weren’t easy entrant games with abyss like Smash. You had to infer yourself and get good before we could thrownyourself in and play.

Smash still comes off as reduction artistic to me though this is a approach a pattern of a diversion has become. Because since wouldn’t they wish to feat their icons with small moving personalities and put them into a fighting diversion with platforming that compliments their characters?

TL:DR
Fighting diversion formed on gameplay engine. we don’t accept it as a good artistic fighting diversion compared to a normal standard.

Ralkila


pronounced

4 hours, 57 minutes ago

I consider these Street Fighter elitists need to lift their heads out of their asses.

Seriously. Complaining that a stage is struggling, or that some-more people should be meddlesome in fighting games though when a diversion like this comes around to assistance get a FGC some-more exposure, they try floating it off.

Smash bros had usually as large a participation as travel warrior did during Evo. More Smash players removing to see SF played during EVO. Numbers during Evo were CRAZY, and Smash carrying a numbers assisting it out helps a FGC possibly we like it or not.

Lets take another demeanour during sales:

Smash 4 KILLED Street Fighter 5 in sales (Comparing any title’s recover for it’s initial 3 months). That means MORE PEOPLE PLAYING SMASH. This expected means some-more people going to tournaments and removing some-more involved. The FGC gets some-more bearing and continues to grow.

Focus on FGC GROWTH! Not some pissing competition between that diversion is better, since that’s PURELY subjective.

No

source ⦿ http://www.eventhubs.com/news/2016/aug/21/super-smash-bros-has-more-common-traditional-fighters-you-may-think-super-smash-fighter-goes-depth-offense-melee/

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