In a new talk with Game Informer, Super Smash Bros. array executive Masahiro Sakurai gives his thoughts on a destiny of a acclaimed fighting diversion series–and it could be though him. Sakurai suggested that if there is to be a follow-up to this year’s Wii U and 3DS game, he competence not be involved.

“I can’t definitely announce there won’t be [another Smash Bros.],” Sakurai explained, around Videogamer. “With both Melee and Brawl, we done those games with a suspicion that there wouldn’t be any some-more sequels. Thus, we unequivocally can’t repudiate a possibility for another. However, as for myself, we don’t consider there will be.”

“In terms of scope, and in terms of perfect array of characters, we went over a boundary prolonged ago” — Masahiro Sakurai

Sakurai went on to contend that his idea for Super Smash Bros. for Wii U was to over-deliver on content. This, while good for consumers, could emanate something of a problem for a intensity follow-up, that would need to offer even more or else fans competence complain, he said.

“Our goal [with Super Smash Bros. for Wii U] was to yield additional merits to a diversion that go distant over a sale price,” he added. “In terms of scope, and in terms of perfect array of characters, we went over a boundary prolonged ago. And yet, if we cut a array of fighters or modes in a destiny game, I’m certain there would be complaints.”

“You could contend that all a bid in a past to widen out, keep pulling myself, and yield all these additional merits wound adult tightening a knot around my neck in a future,” he added. “That competence seem like it contradicts my personal enterprise to keep giving gamers as most as we can, though we don’t see any easy answer for it. And yet, notwithstanding that, we also have difficulty picturing someone else holding my place and providing all this value-added calm though me.”

As a outcome of a reasons he laid out above, Sakurai resolved that a Smash Bros. array now sits in a “very formidable place.” One thing he wants to make clear, however, is that, “I wish people don’t consider that Smash Bros. has come to a healthy end as a matter of course. That’s my personal plea.”

Given a outrageous success of a Super Smash Bros. series, we’d be hard-pressed to trust Super Smash Bros. for Wii U and 3DS–both huge sellers already–will be a final entries in a series. Key designers mostly step divided from projects they helped create, with new directors stepping in to take over.

Nintendo has not commented on a destiny of a Smash Bros. series, that creates sense, given a new games for 3DS and Wii U are still really new.

Development on a new Super Smash Bros. diversion took a earthy and romantic fee on Sakurai, as he reported that developing a diversion led to an arm injury. He also pronounced formerly that diversion growth can be so stressful that it can hurt a person’s amicable life.

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