Ledge grabbing is not entirely godlike in Super Smash Bros. Wii U, until a …

December 31, 2014 - Super Smash Bros

Comments

.comment_tools > .spambutton{
display:block;
}

.text {
overflow:visible; /* Shrinkwrap a content in IE7- */
margin:0;
padding:0;
border:0;
color:black; /* Match your couple colour */
background:transparent;
font:inherit; /* Inherit rise settings (doesnt work in IE7-) */
line-height:normal; /* Override line-height to equivocate spacing issues */

cursor:pointer; /* Buttons dont make a cursor change in all browsers */
-moz-user-select:text; /* Make symbol content selectable in Gecko */
}
/* Make certain keyboard users get visible feedback */
.text:hover,
.text:focus {

}
/* Remove poser stuffing in Gecko browsers.
* See https://bugzilla.mozilla.org/show_bug.cgi?id=140562
*/
.text::-moz-focus-inner {
padding:0;
border:0;
}

.upVoted1{
cursor:pointer;color:limegreen;float:left;
}
.upVoted-1{
cursor:pointer;float:left;
}
.upVoted4{
cursor:pointer;color:limegreen;float:left;
}
.upVoted-4{
cursor:pointer;float:left;
}
.upVoted0{
cursor:pointer;float:left;
}

.downVoted1{
cursor:pointer;float:left;
}
.downVoted-1{
cursor:pointer;color:red;float:left;
}
.downVoted4{
cursor:pointer;float:left;
}
.downVoted-4{
cursor:pointer;color:red;float:left;
}
.downVoted0{
cursor:pointer;float:left;
}

.spambutton .voted {
color:red;
}
]]>

BBC7's avatar

BBC7


pronounced

9 hours, 32 minutes ago

That’s decent tech, nonetheless we doubt it’s arguable given we customarily have 1 support to conflict before they get invincibility. In fact, it customarily creates me wish invincibility started on Frame 1 for some reason. This man customarily pulled it off twice opposite a R.O.B. with rather predicted recovery, humans customarily change their liberation so that eating an conflict to your doom is reduction likely.

Paradonyx's avatar

Paradonyx


pronounced

9 hours, 1 minute ago

Nice tech, we guess, though as a man above me customarily said, it seems flattering unreliable. People WILL brew adult their liberation so this decreased a chances of them removing crushed by a ton.

But hey, a some-more tech for this game, a better; I’m all for it.

Luna__Post


pronounced

8 hours, 55 minutes ago

(This user was banned.)

Skaz9000's avatar

Skaz9000


pronounced

8 hours, 51 minutes ago

Are we certain this isn’t customarily due to ROB grabbing a edge some-more than once before removing a balance on a ground? It looks instances Sonic gets a conflict on ROB, he knocks ROB off a theatre again before ROB scrupulously lands. It should be famous that edge grabs will not have invincibility if we squeeze them some-more than once before alighting on plain ground.

BBC7's avatar

BBC7


pronounced

8 hours, 43 minutes ago

why haven’t we posted a Sakurai talk where he says “Smash as a rival diversion has no future.” EHubs?

I’d assume it’s since EventHubs is clearly perplexing to foster Smash Wii U as a rival diversion that is clear in articles like these, where tech is frequently showcased. I’d assume they’re wakeful of Melee elitists and Street Fighter/Guilty Gear/Tekken/Clayfighter/Shaq Fu elitists that whack a game, and substantially don’t wish to support bashing a diversion that they promote.

source ⦿ http://www.eventhubs.com/news/2014/dec/31/ledge-grabbing-not-fully-invincible-super-smash-bros-wii-u-until-2nd-frame-methods-exploit-sonic/

More bros ...

› tags: Super Smash Bros /