How Rankings For Super Smash Bros Characters Have Changed Over The Years
November 20, 2014 - Super Smash Bros
Super Smash Bros. is one of a good cult array out there. But Super Smash Bros. Melee, a 2001 GameCube version, has an engaging wrinkle: It’s been out for 13 years and has never been patched, though over time, among critical players, characters have depressed in and out of preference among critical players, notwithstanding never changing stats or abilities.
This comes from a post by a diversion developer named Forrest Smith, which we can review in full here. The rankings are formed on voting from an invite-only Smash Bros. summary board, and simulate a opinion (and not rival win-loss records) of characters in 1-on-1 matches with equipment incited off—not a party-style all-out gameplay many of us play.
Here’s how a characters have jarred out over a years, according to a Smash Bros. connoisseurs. The chronicle on Smith’s site lets we mouseover particular lines to see them some-more clearly, so click through if you’re carrying difficulty squinting during a chart.
I siphon low and tough during Smash Bros., so we can’t tell we too many about a particular mechanics, though a few things mount out here. For one, a few characters are all over a place. You can see that in a draft below, that shows how some have climbed over a years—others, like Mario, have fallen—but a many engaging quirks are things like Yoshi dropping a full 6 spots from Oct ’03 to Apr ’04. This could be a change in voter audience on a board, though it seems only as expected that a metagame shifted in those months, and wherever Yoshi’s weaknesses fell, they aligned with a arise of some other newly renouned character’s strengths.
There’s also a draft for a Wii version, Super Smash Bros. Brawl. Lotta scrappiness out of Olimar and Zelda/Sheik here: