Here’s what ‘Super Smash Bros. Melee’ looks like with tripping

September 9, 2016 - Super Smash Bros

If we take a fast-paced, combo-heavy movement of Super Smash Bros. Melee and supplement Brawl’s singular tripping underline to it, we get this annoying result.

In Super Smash Bros. Brawl, anytime we daub a control hang to dash, spin or attack, there’s a 1 percent possibility your impression will outing and tumble on a ground, ruining any combo or follow that would’ve authorised we to blast your competition off a screen. Tripping is one of a biggest reasons Melee is significantly some-more renouned than Brawl in a rival Smash scene, and it’s easy to see why.

The tripping alteration was combined by Dan Slavato, and YouTuber MagicScrumpy used it to emanate each Melee player’s misfortune nightmare.

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